There is no “i” in “Slaughter”
What the heck is up, BEARMASTERS?
It’s been several weeks since I’ve posted, but I have been working on SO MANY THINGS. Bear Game is still rolling like an unstoppable hairy truck. Keeping up with a daily posting schedule was a bit too ambitions because I’m a lazybones, but the gears never stop turning. So on that note, let’s skip the awkward, “Why didn’t you call me for month after the third date?” conversation and just pick up where we left off last time.
Kay. I mentioned in the previous post that some cards would have an AP cost, whether it’s mandatory or an optional “kicker” to borrow a term from another popular card game. This will not appear on every card, as AP is too valuable a resource to expend so frequently. There will be, however, a prerequisite cost for most cards in the form of…
BODY COUNT! WOOP WOOP!
It works like this: every card you play on your bears goes into the discard pile. Picture if you will, three all-powerful, godlike bears and the waves of daring adventurers that try their damndest to stab them. Though the bears may swat them away effortlessly and steal their items and limbs to perpetuate the Great Bear War, their stinking magical corpses must pile up somewhere. And the more heroes that meet their grizzly fate at the paws of your Bears, the more widespread the tales of their bravery spread, causing stronger champions to seek the honor and glory of slaying the Bears.
Tl;dr, the more cards you use, the more powerful cards you can use.
So when you’re building your Army, you’ll want to throw in several 0-Count Adventurers to get your curve rolling and work your way up to more powerful dudes. Using cards with Count Costs do not expend your body count.
Hopefully I will be writing more tonight and wrapping up the core rules, so keep your eyes open for it. Feel free to ask any questions if something needs clarification. All those sorts of things helps refine ideas in my mind.
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