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How Do I Bears?

March 7, 2012

BEARMASTERS ASSEMBLE!

Today I’m gonna talk about the core of every army and the objects of our desire: BEARS. All players start with three of them. I will probably start out the first couple sets with real-live bear species, but I will undoubtedly run out after the first three or four expansions. After this I will begin to create fantastic and magical bearbeasts.

All Bears will have five stats:
• HP
• Attack
• Defense
• Magic
• Magic Defense

And two special abilities:
• BEAR BLAST
• Aura

The five stats are pretty self explanatory. HP is a measure of how squishy and vulnerable your Bear is. Attack is your physical power, Defense is your ability to avoid damage, and Magic is your Bear’s natural aptitude for channeling the forces of nature against your opponent. Magic Defense, conversely, is your Bear’s resistance to said forces.

Normal attacks are the primary method of dealing damage. They are carried out by simply subtracting your offensive stat from the opponent’s corresponding defensive stat, and subtracting the difference from the defending Bear’s HP. Each Bear may only make one standard attack per round.

The BEAR BLAST is a more powerful way of wrecking your opponent’s shit. These abilities are usually offensive in nature. BEAR BLASTS expend resources known as AP. Each player gets 3AP per round. Any given BEAR BLAST can consume anywhere from 1 to 3 AP. A simple example of a BEAR BLAST might be, “HOLY SHIT MAGIC BEAR MISSILE 2AP: Deal damage to target Bear equal to your MAG” This attack bypasses the opponent’s defenses and hits for the full amount of the stat. You may use as many BEAR BLASTS as you can afford. You can also use BEAR BLASTS on your opponent’s turn.

Auras are neat. Because of the mystical, powerful nature of the majestic heroes of the Great Bear War, each one exudes a magical Aura. These Auras remain active for as long as the Bear is alive, and affect many things. They are usually passive, defensive or strategic abilities. Some possible examples might be “Ursine Alacrity: Bearmaster gains 1 extra AP to expend per round”. “Savage Phalanx: All allied Bears gain 1 DEF”. “Two-Paw Style: This Bear may make an extra attack per round” The concept is far from balanced or playtested at the moment, but it’ll get there.

That’s all today. Tune in tomorrow for “Human Fodder, or: How I Learned to Stop Worrying and Slaughter Human Adventurers for their Powerups”

BYE!

From → Features, Mechanics

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